So, this class is going to be rough.. lol 4 hours a week of notes, and trying to keep up. We are required to take notes in order to do well on the midterms and such. So I am going to be posting my notes for each week here to have them available to me at all times as well as hopefully helpful to someone else.
Anyway we started out with the newman character model, minus to rigging.
Our teacher started with showing us a Nurbs Curve Box. (The little box that goes around the feet and knees and contains all your attributes for animating.) Here are my notes for that..
Nurbs curve box
Create poly cube
Create > ep curve tool (options box)
Set degree to 1 linear
Hold down v and click on all verts
Press Enter
Use your move tool to pull it away from the original box
The Rigging started with the Reverse Leg setup as well as reverse foot. We hid the box on a layer and pulled our character into side view.
REVERSE LEG SETUP
Look at character in Side view
Animations tab
Skeleton > Joints
Start your joints at the hip area on your character and then click down in this order
Hip > Knee > Ankle > Ball > Toe
Make sure your view joints is on in view port
Name all joints (Hip, Knee, etc.)
To move a little hold D while moving joint
Click top joint
Modify > prefix hierarchy name > add left or right
REVERSE FOOT SETUP
Sideview > Joint tool > Add Heel > Hold V (snap) and click on toe > ball > ankle
Name them
Move into place
Snap them together
Skeleton > Orient Joint
(More to come very soon. Need to get a few things done at the moment)
-Anna
Thursday, January 15, 2009
First day of class, Rough, but I learned alot!
Labels:
AILV,
Angela Meeks,
Anna Meeks,
character rigging,
Maya 2008,
newman
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